/script TargetUnit(“pseudo” );
/script CastPetAction(4);
/script TargetLastEnemy();
/script PetAttack();
/script if (UnitName(“target” ) ~=nil and UnitIsFriend(“player”,”target” )) then CastPetAction(4) else TargetUnit(“Player” ) CastPetAction(4) TargetLastEnemy(); end