/script TargetUnit(« pseudo » );
/script CastPetAction(4);
/script TargetLastEnemy();
/script PetAttack();
/script if (UnitName(« target » ) ~=nil and UnitIsFriend(« player », »target » )) then CastPetAction(4) else TargetUnit(« Player » ) CastPetAction(4) TargetLastEnemy(); end